Friday, November 17, 2006

Public Male Masturbstion Help!

pixels Hunting & Refusal: laziness is punished!

Hello once, before I begin something about write times just before I place myself, I am Chillotob, in real life students and in my spare time I also develop a hobby computer games.
I'm mainly in the areas of 3D modeling and game design work, but I am also very interested on how to write good stories and atmosphere created in games. Because I always like to have comments made to the articles I was asked by Rasputina whether I do not want to blog partners and now here I am also the author and contribute the odd article. turned in my first articles is all about how to best write a good story for his game.
Write a story is something that concerns everyone else eventually, but there are some similarities between the different methods.
stands at the beginning of each story an idea, a theme around which will rotate the plot and if there is a statement that you want to convey to the players. Many attempts fail to write a good story course, not always necessarily have to wait on such intuition, it would usually take far too long, so there are different ways to approach elaborate on a topic that you will choose for his story.
One method is natural to consider what you are particularly interested when I was fascinated by such ancient history have, then it is obvious, of course, to let his story in ancient Rome, Greece, Babylon, etc. play. Another is
it, be inspired simply by what you see, one also should be open to everything and really look everywhere for ideas, whether in the media, eating, taking a walk through the city or in nature at some point is a guarantee on something that intrigued enough to write one about it.
course you can also first create a character, how to do that was visited by Rasputina closer look, and to this figure then a suitable Developing world.
Of course, the only three possible by various methods, but at least some who were already quite often successful.
If one has chosen his subject is there a scenario in which the game is to describe as accurately as possible, without having been on the story to take, so the scenario only once in the "normal case" described without is discussion about the history If you should have this some thought, so this provides the most in changing the existing world.
is important in creating the scenario for the history of it, all to research well, even if it is a very unreal world that does this credible if the parts that are in real life is as natural as possible holds.
If you for example look at the world of Pirates of the Caribbean or Monkey Iceland this act not just realistic, but it is indeed almost infinite number of allusions to the then reality, as well as relevant literature and contain natural yarns, if his story so play only in a rudimentary realistic scenario is it appropriate to make himself smart. The character Davy Jones from Pirates of the Caribbean emerged as the alleged sailor legend of "Davy Jones Locker", a somewhat fanciful name for the sea bed, so that the lake is described as something living, which the sailors to their death (usually by drowning) to be in "Davy Jones Locker" obsolete.
What the makers of FDK now did it to transfer this legend to a person that represents the lake was (in the film, there are also including the quote "I am the sea") and to combine this with another legend from the literature, namely, the Flying Dutchman, the legendary pirate ship, thanks to its form and its tip, which thus finds in the film again and like a battering ram, just can pass through other ships and those Sun sunk.
Davy Jones Locker will also be found in various parts of Iceland Monkey mention, so Guybrush described in the first part of the series the safe of the shop owner as "one of Davey Jones Locker's. The Flying Dutchman
falls into the category of the yarn, but it is not known whether the story of Mark Twain was first invented, or already in circulation, but this is quite likely because there are many different legends about this ship. How to build up such a story then to create tension and the player follows to motivate them to continue playing it in "Thoughts on Storytelling: Part 2", until then enjoy your research, which is faster exciting to be a hobby, as a loving is:).


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